![]() The way this var works was recently changed for version 1.2. Also, does the floor or stairs have a rigidbody component? Another thing to check is if you're using a value other than 1 for the playerHeightMod var. ![]() The weapon models will need to be brought back towards the camera a bit because they'll be rendered at the Main Camera's FOV instead of the Weapon Camera's FOV as well.Īs far as the player prefab getting stuck in floors, do you know what kind of collider the floor/stair/obstacle objects have? Sometimes the player collider might get stuck in flat plane objects at lower fixed time step values. You can try deactivating the weapon camera by unchecking the box at the top left in the inspector and setting the main camera's culling masks to include layer 8, the gun layer, and see if that gives you better results. Click to expand.That makes sense, Jack62Lewis.
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